The YouTube team ExtraCredits creates short, thought-provoking videos about the craft of game design, story creation, the philosophy and psychology of building and playing video games, and other cool stuff.
One of their videos discusses Rust by Facepunch Studios, a multi-player survival game. In Rust, the physical appearance of every player’s character is randomly generated: specifically their skin color. The format doesn’t allow for re-rolling, so whatever your character looks like is what you’re stuck with – what you’re “born with,” as it were.
On a sand-swept wasteland, Horatio Nullbuilt, version 5, and his floating companion Crispin Horatiobuilt, v. 1, live in their broken rocket-ship of a home – until the day a big robot with laser-shooting claws steals their power core, leaving them with days or weeks to find a replacement before they and their home are left helpless and drained.
It’s MacGyver in the post-robot revolution-apocalypse, or Pajama Sam‘s more intellectual older brother, and a slow start didn’t prevent this point-and-click puzzle game from having a profound, slam-bang ending.
Plus, I and my “gameplay associate” completed it without consulting a walkthrough (ahem – personal achievement right there)! Continue reading →
In this episode of Dragnet, a military officer’s wife doesn’t see him for two years, and in her loneliness has a baby out of wedlock. To avoid hurting her husband, she decides to secretly give up the baby. It might not sound very profound explained like that, but the profound part is when her husband returns to the country, he not only forgives her, but takes the baby as his own. Now, that’s the kind of romance I can get behind! Continue reading →
Ex-assassin Azriel Odin – who has been working with the police to counter organized crime – lands on the mafia-controled planet of Barracus to meet a friend from ten years ago – and his own brother – who now hope to defect to the police.
Meanwhile, a young man called Delta-Six wakes in a forbidding facility with no memory. He’s told that his memory was wiped after an escape attempt, and that if he cooperates with certain “tests” he’ll be released.
What can I say? This game’s premise grabbed me from the start, and with the gameplay, puzzles, characters, story, and ending, it delivered an experience that still has me in “game-hang-over.” Continue reading →
The Top Ten Tuesday subject for today is “Ten Characters I’d Name A Child/Dog/Cat/Car/Etc. After”. Fictional characters frequently have cool or memorable names, don’t you think? I’ve only been able to think of five examples of fictional namesakes – and yet it’s curious how many names we’ve snitched over the years.
I don’t know about you, but I like to listen to music while I write, and frequently the words or mood of a song will inspire a story or connect to one of my stories in a special way.
For this week’s Top Ten Tuesday post I’ve chosen to share ten examples of the music that has spoken to me the most.
1. “Glory to God” – Matthew Ward, Armed and Dangerous This song begins with a lilting descent that ends on a trill, a fascinating draft that repeats (with musical variation) for the opening chorus — this sequence is one of White Mesa’s recognition signals 😉.
Paired with this energetic yet flowery melody, the lyrics are a beautiful prayer for praising God. Continue reading →
In Loom, we take on the role of Bobbin Threadbare, an inexperienced member of the Guild of Weavers, who must quickly master the magical arts of the Weavers to travel the lands of the Guilds and battle Chaos.
While the gameplay is pretty simplistic and the humor child-friendly, Loom provides genuine entertainment for the undemanding fantasy fan. Continue reading →
There are different ways of “telling” someone something, and there are different ways of “showing” someone something. Don’t think that just because video games are largely visual experiences – rather than text – doesn’t mean they’re not “telling” (or, violently shoving information on the audience). Continue reading →