Alert: May contain spoilers for the adventure “The Temple of Elemental Evil”
Mikael healed Ezekiel while the rest of us organized the loot from our fallen enemies.
Many of the men had bronzed plate mail, with bronze rings that had a triangular setting of jet. Several others had brown surcoats with the black triangular device on it, or medallions with a black triangle. It certainly seems like we’ve cleared out most of the Earth Temple people.
We didn’t find much else of interest (all their gear is pretty basic quality) except for a javelin that Ezekiel thinks will shoot lightening or something (technically he says it’ll turn into a lightening bolt if we throw it at someone, but none of us are really experienced at javelins. Still, it should be worth some cash).
The fight took us north into the corridor with our opponents, so we continued exploring from there. (Should I hide the bodies somewhere so they aren’t gobbled up by ghouls? See when we have time for that…)
A door opened east into some quarters…the first four bunks were obviously for officers of some kind; each cot had a chest, and each chest had a leather ceremonial harness with a bronze dagger…probably for sacrificing people!
We also found a note: “Remember to check Augury Chamber to see if Belstro was lying.”
Unfortunately, we have no idea who Belstro is, or what he said, so it doesn’t really matter to us if he was lying. I suppose it doesn’t matter to the owner of the note anymore, either. Maybe Belstro is from one of the lower temples?
The rest of the barracks room held bunks and footlockers for the grunts, a fountain for water (Raven thought it smelled funny, but Lydia said it was probably all right, so he replenished water skins). He also found some dried apples and hard biscuits, so we now have enough rations to stay down here a little longer. (I trust the horses are taking care of themselves on the surface…)
They also stored buckets of weapons in their barracks (good to have spares, I guess) and more torches (so I should have plenty if I want to restock my supply).
A door on the south led out into the corridor below the gnolls’ barracks — in fact, the door right across the way leads to the gnoll room where we spent the night (still blocked by the quadruple-crossbow on the other side, of course).
[sketch of rooms]
If we had come up that corridor, it could have been a very different story, with the crossbow firing down on us through the slit in the wall, and men and gnolls charging us from each side. But of course, it’s not our style to use the front door for anything. (Ezekiel even makes me use the back door of the Welcome Wench because he has some delusion that our enemies don’t know I’m alive again.)
Well, that connected our map there, so we returned to the corridor of battle and went through a door to the north.
The walls were plastered, and benches and stools stood around. A lantern was lit, placed to shine on the wall where we entered. Eyebolts held a wire that ran along the west wall and ran into a hole in the north wall…some kind of signal or alarm? With any luck, no one is around anymore to hear if we trip the alarm.
There were four more bunkbeds here (personal effects, nothing interesting) and a barricade across the opening where the first room ran into the next room.
Oh – a hand-ax hung on a peg on the wall…clearly its owner didn’t bother to grab it before charging into battle. I’m feeling much better about axes than I used to (practice is everything), but it’s not like I’m running short of weapons. (Master Otis says it uses the same muscles as the blacksmith hammer.)
The room beyond the barricade was some kind of dining room, with a big table and benches, and tapestries and paintings on the walls.
The paintings all seem to be decadent drinking and debauching (Raven says he’s not sure debauching is a word — but that’s what you get in a Chaotic temple. It could be quite an education if we had any interest in looking at the pictures).
There are also barrels of water, beer, and biscuits here – so Raven can restock our supplies as much as he wants. There were also some big sausages hanging around, and a small round of cheese – but he only took the cheese.
It seems a pretty good place to camp out, with doors we can lock, and a barricade we can hide behind – and beds and padded armchairs for some real class for once.
There is a door to the north, sheathed in bronze, that we couldn’t get open…it seems to be barred from the other side. We think it’s Romag’s suite, which means the chances are pretty low anyone will come through there (they’d have to go in the secret door, then unbolt this door…and if they haven’t done it already, they’re unlikely to now).
We did find a locked chest that Wonillon was able to open (racial skills sure are nice, am I right?) and it contained some clothes, some brandy, rope, and a potion (looks like a healing potion).
The brandy might be worth something, and you can always use more rope…and Ezekiel suggested Wonillon carry the healing potion, because it never hurts to have options while in battle.
Can’t believe the morning is only half-gone. A snack break was just the thing – I needed to stretch…my bow fingers.
We’ve still got some blank spots on the map to fill in (might need to adjust some of these dimensions to make everything fit) and Ezekiel wants to dig up whatever’s in the Earth Elemental “sanctuary” tomorrow before we leave.
[sketch of immediate area]
Find the previous entry here.
Read the start of the Temple exploration here.
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