Being Not Achieving—What Vacation Taught Me

Being Not Achieving—What Vacation Taught Me — Kimia Wood

Some things you gotta see for yourself…

For the past two weeks, I’ve been on vacation with my family. And I’ve been sick the whole stinkin’ time.

You know how any vacation goes…the expectation, the planning, the packing and list-making… This particular time, we were camping – so the organization of “this goes in my tent”, “this smells like food, so goes in the bear barrel”, “this is only for the car ride” was intensified.

I always over-pack for car rides, vacations, etc. I had my list of everything I could get done (see below) and anticipation was especially high since this is the last extended vacation for our immediate family for the foreseeable future (four adults’ work schedules are hard to coordinate).

But God allowed something else to happen. Namely, a “sinus infection” that is still making my voice softer and weaker than normal! Continue reading

Dear Diary…the journey home

Dear Diary…the journey home

ALERT: May Contain Spoilers for the Adventure: “Against the Cult of the Reptile God”

First thing after breakfast, I accompanied Mikael back to the lower level. We know the water will start to creep in, now that the zombies aren’t running their pump, but it shouldn’t go fast enough to cause us problems.

And he wanted to try befriending that vicious-looking bipedal lizard thing.

So while the others hauled all the treasure up to our cart in the over-world, we made one last trip to the depths… Continue reading

Dear Diary…foes and fortunes Part 2

Dear Diary…foes and fortunes Part 2

ALERT: May Contain Spoilers for the Adventure: “Against the Cult of the Reptile God”

We arrived at the VIP quarters without incident, and while I mixed up something to eat from the late guards’ supplies, Mikael cast Detect Magic on the jewelry we’d acquired from the harpy.

He pronounced a gold necklace to be magical, so Ezekiel looked over it. He has done a lot of traveling and studying, after all.

As he looked it over, he started cackling and whooping.

“I think,” he said. “I think this is a ‘Necklace of Adaptation’ – meaning it’ll ‘adapt’ your breathing to any environment: vacuum, gas, water, whatever!”

So we gave it to Lancell to wear, at least for as long as we’re in the dungeon, since he’s our front line heavy hitter. Continue reading

“Avatar: The Last Airbender”

A"Avatar: The Last Airbender" — Kimia Wood kids’ animated series has not previously been in my box of tricks, so this was a fresh, new experience for me and my viewing partner.

Avatar: The Last Airbender has cool characters, awesome moments, great fights scenes, and interesting world-building…mixed in with immaturity and Buddhist mumbo-jumbo. But, hey, it’s all about the #siblingtime, right? Continue reading

Dear Diary…foes and fortunes Part 1

Dear Diary…foes and fortunes Part 1

ALERT: May Contain Spoilers for the Adventure: “Against the Cult of the Reptile God”

Far above where the sun shone, dawn broke. Lancell and Nori the spider were moving again, and seemed none the worse for spending the night paralyzed. Even Ezekiel had color in his face again, so we headed out in our usual battle formation.

Down the hall, about the turn where Ezekiel was attacked before, the lizardmen (trogs) suddenly melted out of the shadows and fell upon us.

We must have startled them as much as they surprised us – that, or they were consumed with hatred to hit us – because two of them cut down their companions in front of them before we could even engage.

Nori pounced and sank her fangs into one of the stinking creatures, while Mikael leaned against the wall of the passage, clearly trying not to hurl.

I launched my arrow while Raven darted forward and did one of his Monk-ish palm-punches, stunning the trog.

The luck didn’t stay on our side, though. Nori was felled to the ground with a stone ax, and I…sort of…grazed Mikael’s arm with an arrow.

Lancell was dropping trogs left and right, while Ezekiel soaked up punishment until he was leveled to the ground.

I tell you it was my bow, but somehow it slipped from my hand and came back to whack me in the eye. My next shot finally flew true, though, and nailed a trog through the throat… The enemy was defeated. Continue reading

“Transmutation of Shadow” Chapter 1

"Transmutation of Shadow" Chapter 1 — Kimia WoodCheck out the first chapter of my upcoming action-adventure Transmutation of Shadow! Meet Eric Kedzierski, psionic human and assassin extraordinaire…and, yes, his last name is very “long, ugly, and Polish” (his words).

Subscribe to the mailing list to be alerted as soon as it’s ready for publishing! (We’re currently waiting on beta reader feedback…)

It’s now available for preorder! Find at your favorite retailer…or get the paperback now!


Business As Usual

In which I kill somebody.

I eyed the two-lane country road, twenty yards below me.

“Target is four minutes out,” came Oscar’s voice through the plug in my ear.

“Roger,” I said, low toned.

Combat mics are designed to pick up soft voices. Of course, I was the only human being in about two miles of the spot. I’d made sure of that when I first arrived.

I double-checked my handiwork on the tree. It was already dead, leaning slightly toward the incline and the road. A storm had recently passed through, as the lightening-scorched poplar a hundred feet to my right showed, so the set-up was more believable.

I had weakened the base of the dead tree with a focused energy lance, and now all it would need was a concentrated mental shove. The age of the tree, and the lightening in the area, would both discourage anyone from analyzing for psionic scorches.

“Target three minutes out,” said Oscar.

I knelt at the base of my tree, the better to see the road through a gap in the foliage. My form-hugging combat suit protected my knees from the damp grass.

“Any word on the escort?” I asked.

“Armored SUV, three bodyguards, one driver,” said Oscar, from the data pulled up on his computer screen in the command center at Langley. “Chase vehicle about eight minutes behind, looks like, so you’ll have to hustle.”

I nodded to myself. The branches I had tossed onto the curve of the road fifty yards away would look like storm debris, and would make the car slow down.

“Three bodyguards,” I muttered. “Oil sheiks are paranoid, huh?”

“I think anybody who makes it onto our list is paranoid,” Oscar answered. “After all, it’s not just the United States he’s ticked off over the years. I’m sure there are some rival oil kings who’ve lost minions or trade deals to him. Maybe he’s responsible for that ambassador we lost in the Middle East. I don’t know; they don’t tell me these things.”

I adjusted my goggles, switching to thermal vision to make sure no stray cars were coming. The last thing I needed at the moment was a civilian blundering in to the set-up.

“Not my problem. I don’t make the big decisions,” I said.

My handler of many years said nothing. It’d been a standing inside joke between us: we don’t get paid enough to decide who should die. That’s for the bureaucrats who run the Agency to do. Got a complaint? Go talk to Congress.

Car engine. With a directed psionic ping, I received feedback in one of my goggles for movement telemetry.

Sure enough, they were moving around the corner. They slowed at the tree branches, and lumbered carefully around the curve.

“American car,” I whispered to Oscar.

“Huh?”

“It’s a GMC. Are you sure –?”

“Look, the spooks have been tracking them for weeks. Yes, it’s the right car. Go for it!”

The SUV cautiously picked up speed. The driver was being careful, given the hilly terrain.

Digital overlays in my goggles gave me the timing. With all the technology, this job was hardly a challenge —

I lanced the tree, giving it an energized shove with my hand for good measure. The tree crashed into the road, and the SUV plowed into it, squealing as the driver tried to apply the brakes.

As I sprinted down the hill from my hiding place, I was already feeling out the lock. Very standard stuff…I mean, couldn’t a corrupt Arab tyrant invest in a little more complicated door lock?

At the touch of my finger, an electrical pulse overrode the car’s computer, and I yanked the rear door open.

My other hand cracked the top on the vial, and nonlethal gas blew into the car. My glance flitted between the unconscious faces

“Target ID?” I hissed, checking with another psionic pulse that every heart was beating.

“Guy in the middle. Chase car is picking up speed; hurry.”

“Did you do a biometric –”

“It’s the guy in the middle, Shadow! I know my job.”

Holding my breath, I leaned into the car and un-clicked his seat belt. Touching – Ruthless Oil Despot was imitating American culture, with a very nice tailored suit.

With an energized heave, I flung him through the windshield. A psionic pulse, and my Heads Up Display flashed a confirmed death.

I relocked the door and sprinted back up the hill. There was nothing left to do. The tree left no traces. The car lock was un-breached.

And there were no collateral deaths.

“All right, Shadow. HUD says we’ve got a confirmed target elimination.”

I started the hike back to my car, pulled off the road and hidden on the other side of the hill. As I forged deeper into the trees, I heard the chase car’s engine purring around the corner.

“I guess the Middle East will be safer, now,” I said. “Though I can’t help wondering that they’d stage his death on American soil.”

Oscar said nothing for a moment. “Politics isn’t my game,” he said at last. “Especially foreign politics. It’s not our problem.”

Again, I nodded to myself, raising my goggles to see the variegated greenery around me unobstructed. A chipmunk popped its head out of a fallen log, stared at me, and ducked back in again.

With thermal vision, I’d be able to see his heat signature. But what would be the fun of that?

Besides, sometimes chipmunks and I both had to hide.


"Transmutation of Shadow" Chapter 1 — Kimia WoodKimia Wood was raised by an aspiring author, so spinning words and weaving plots is in her blood.

She currently lives with her family somewhere in the American midwest, bracing for the collapse of society by knitting, baking, writing, hobby-farming, and reading as much Twitter as possible before the web goes dark.

Subscribe to the mailing list for a FREE e-copy of her post-apocalyptic adventure novella, Soldier! You’ll also receive periodic updates on her latest reading and writing exploits!

Dear Diary…a cakewalk – NOT!

Dear Diary…a cakewalk – NOT!

ALERT: May Contain Spoilers for the Adventure: “Against the Cult of the Reptile God”

We left the chunks of ivory with Kelsier for him to get appraised and sold off. He’ll leave our shares with Olwin at the Slumbering Serpent — we wanted to get an early start in the morning.

We also hired a cart with detachable wheels that should make lugging treasure through the swamp easier.

When we reached the swamp I was happy to see the trail seemed less traveled than before. Apparently we’ve cut down on the traffic! Maybe without E.D. goading them on, the trog population will keep to themselves.

****

The 15th day of Wielsan we returned to the dyke that surrounded the dungeon opening. It seemed less oppressive than when we first encountered it, now that we knew a little more what to expect…and now that the Big Bad was dead. Continue reading

“Caesar III”

"Caesar III" — Kimia Wood — civilization simulator This civilization simulator has been one of my favorite games since childhood. The only trouble with playing it is that it will be an automatic three-hour sink every time I open the program.

The Mechanics of an Empire

Caesar III puts you in the role of a governor building a town from scratch. Your manager on behalf of the Emperor rates your performance based on population, crime rate, revenue, cultural attainments, etc.

As is typical for a city-simulation game, you are the Supreme Tyrant of your town. You must provide food and housing for your citizens, make sure they can get to the buildings that need employees, balance your building needs with tax income, and more.

Bread for the Masses

The food system is especially complex, requiring much concentration and study to perfect. Farms (which require labor) will produce food, which is delivered to granaries (which require labor). From there, it is distributed to markets (which require labor), which send “market ladies” out to distribute food directly to people’s homes. In especially complex cities, a market lady might take a wrong turn, leaving people down the dead end to starve until she figures it out.

And there is no way to control the way the people walk. They travel the roads of your city, randomly deciding which branch to take at each crossroad, and returning to their starting building once they “run out of food” or get tired.

All this careful finagling is perfect for sucking in hours of the player’s time. After all, figuring out how the system works and what you need to tweak to get it to function is all part of the fun!

If you happen to have a “warehouse” near your farms (designed to hold other things like pottery and furniture – oh, yes, you have to provide those, too) the warehouse might accidentally collect the food intended for the granary (in case you want to sell food to traders, you see) and this means the market workers can’t access it from the granary!

(Did I mention farms can only be built on land that’s arable?)

Imperial Combat

This is not a fighting game, although it includes limited mechanics for warfare. Some of the areas you will be assigned to are threatened by “savages” who will attack your town! (It’s even possible to face Carthaginians on elephants!)

If your town is in a dangerous area, you will have the ability to build military structures. These include walls and gatehouses, plus barracks for housing legions of soldiers (spearmen, legionaries, or horsemen).

I preferred playing maps that were “moderately” dangerous, so I could build gates to contain my populace (building a gatehouse across the road keeps people from wandering down its full length) and hosting soldiers to help put down potential riots (if you keep your citizens stuffed and entertained, they’ll pay their taxes and behave. Ignore their demands, and they’ll get vocal and torch-wielding about it).

Variation of Terrain

Caesar III adds variety by offering you assignments in different parts of the empire. For instance, you might take a post in the wilds of Britannia, where the grass is lush and green, and the groundwater easy to tap. (You must build fountains to give your people water, supplied by the famous Roman aqueducts.)

"Caesar III" — Kimia Wood — civilization simulatorBut perhaps you will be sent to North Africa, where the pale sand is dotted with shrubs and bushes, and water is harder to provide. You’ll also have to use your farmland very wisely, as farms can only be built where crops will grow. Of course, working out the geometry for maximum farm-age is part of the fun!

In some areas, you are provided with lots of coastline, and expected to feed your people with fishing wharves. Sometimes there are even “primitive” natives, who must be pacified with a missionary post (teaching Latin and civilizing through education, of course!).

Other Obstacles

Oh, yeah, your buildings can collapse or burn down if they’re not maintained."Caesar III" — Kimia Wood — civilization simulator

Your people are really demanding, and no sooner do you give them pottery and oil than they want furniture and wine! (Just click on the houses, or on the crowds walking the streets, and they’ll tell you exactly what they think!)

Also, sometimes wild animals will run around the map and stand right where you want to put a building!

Your Imperial Boss

You may have the ultimate authority and responsibility over the people and buildings in your city…but Rome has ultimate authority over you!

Caesar gives you money to get you started, and might send you loans to get you out of trouble should you need it… But he also has demands to make.

It’s not unheard of for him to demand 20 units of oil, or pottery, or another commodity. Then you have to order your warehouses to stockpile this item, and hope you gather enough before the deadline.

Don’t keep the Emperor waiting.

The “God” Mechanic

There are even more things to worry about as you try to build your city! Five Roman gods (Mars, Venus, Ceres, Mercury, and Neptune) will want temples and festivals in their honor. Your citizens are also happy to be able to pay their respects, and will want access to several different nearby temples so they can cover all their bases.

"Caesar III" — Kimia Wood — civilization simulatorHosting festivals entertains your people, and flatters the gods. In return, the deities might bless your crops, or send a protecting spirit to kill your attacking enemies.

But if you should ignore them for too long…or – heaven forbid – give some other god more temples than they have…! Oh, they will make their wrath known!

Fortunately, you can turn “gods’ effects” off on the difficulty screen. I usually played with this “off” unless I had all the gods fat and happy.

Educational Content

So, Caesar III is a great way to burn the extra hours in your life. It’s even fun to tweak the systems in your city and gradually afford bigger and better buildings (I have yet to have a city that could support a hippodrome, but I’ve dreamt of it). Building your first colosseum, of course, always sparks a cut scene celebrating your promotion from “village” to “city”!

But educational content?

Back in my younger days playing this, I discovered a little question mark box in the corner of whatever dialogue screen you were in. Clicking this button opened a whole new world.

If you were interacting with a house, the ?-button would give you information about the Roman homes and the differences between simple terra cotta “casas” and the multi-story “insulae” (which are more like apartment complexes).

If you were interacting with the colosseum or theater, you could learn about entertainment in ancient Rome. The warehouse might tell you about ancient trade routes. The granary, food supply.

Believe it or not, at the age of twelve I spent a lot of my play time reading these little informational items, digging through to learn how each element of the game connected with the real Rome.

Educational games don’t have to be bright and colorful, or feature singing animals. All you need is a curious kid, and something that connects the game world with real life.

Rule the Empire!

To be perfectly and completely honest, I haven’t played this game out to the bitter end. Part of the reason is that it’s addictive (I’ll just build one more clinic…just wait until a few more people immigrate…ooh, a little more money and I can build this thing right over here…) Like a jigsaw or cross-word puzzle, each missing piece (say, a neighborhood that wants pottery) connects with several other pieces (like clay pits that need workers to run them) and each right answer is dependent on several others (like figuring out how you’ll feed the neighborhood that’s tucked in the corner by the clay pits to supply workers to the clay pits).

It might be more fun for those who enjoy attention-to-detail and obsess over the connection of many moving parts…while those who need a faster pace or more instantaneous affirmation might get bored.

But if you’re up for a challenge, have plenty of free time (like, HOURS of free time), and wouldn’t mind learning about the ancient Roman Empire…then I highly recommend Caesar III!


Caesar III is available for Windows from GoG.com, optimized for modern computers.

used Crossover to play this version on my Mac, and it works fine.

Also available on Steam for Windows (be aware Steam DRM-locks their software).

Find on Amazon as a digital download (for Windows), or in disk form.

Subscribe to Kimia Wood’s mailing list for updates!

Dear Diary…mopping up

Dear Diary…mopping up

ALERT: May Contain Spoilers for the Adventure: “Against the Cult of the Reptile God”

We ain’t very sneaky.

After leaving the elves’ house, we sauntered down to the Golden Grain Inn. Ezekiel bought himself some wine and talked to the innkeeper (Bertram) while Raven and I examined the fireplace (strangely fire-less) and the other two spread out through the common room.

The blacksmith’s son had told us about a secret signal the cultists used to identify each other – putting your palm to your forehead – so Ezekiel did that to the innkeeper.

Innkeeper excused himself, conferred with his cook, and went back behind the bar.

Ezekiel and Lancell hired a room for the night and went upstairs with the innkeeper while Raven and I pretended not to know them and tried talking to one of the men drinking at a table. Continue reading