We had just sent the bandits off through the mirror, and Ezekiel had just spotted what might be a raft on the coast-line, when Raven reappeared – right about the spot where the bandits disappeared. He says he got our last two rescued prisoners safely on their way home…and, of course, picked up some cheese (which he passed around).
We talked a bit about how we could get the Dragon-Turtles out of the node and into the Near Div. It might be possible with a couple potions of Diminution, a spell of Mikael’s, and the river near Nulb…but we should definitely check with them first. And anyway it should be a while before we’re ready to collapse the nodes.
We also talked about ways to fight the Demon-Rays (or Ixixaktl). Ezekiel says it’s going to be harder, because some of them have the abilities of clerics (like casting spells and stuff) and others of them even have the ability to suck your life-force (he says it’s like vampires, but none of us have ever met those, either – thank goodness!).
Demon-rays are water-breathers, so Wonillon suggested casting “Airy Water” on them, making them at least sink – and maybe suffocate. Ezekiel isn’t sure he can use the spell on something other than himself, though.
Naturally, shooting my bow underwater would be basically useless – even inside the Airy Water.
We investigated the raft – and sure enough, it floats. Looks like it was cobbled together from bits and pieces of everything, with a couple rough paddles that might have been carved with a battle-ax. It looks rickety and uneven…but it does float, even with all of us on it.
We paddled toward what we’re calling south until we hit a new island (small and uninhabited), where Mikael tried to “Commune with Nature” or something (it’s supposed to make him one with the environment and tell him useful things about the surrounding countryside or something). He’s been sitting with his eyes closed and humming a little for almost ten minutes.
Ezekiel took the time to look for any hidden caves near the shoreline. He didn’t find any, but he did find a pretty shell.
Mikael didn’t learn anything…I guess this place isn’t much like the “natural” outside. (He doesn’t seem to like Ezekiel’s new shell.)
We continued south until we reached the wall of the node. I assume that’s what it is…it’s a wet, glinting wall of rock that rises up and arcs toward the fake stars overhead. We took care not to get too close with our raft.
Something attacked us shortly after we turned east. I just know it had wings and dove out of the water very suddenly. Wonillon and Ezekiel killed it (with Mikael’s help).
Well. It’s been an afternoon.
We were following the rock wall “east” a rocky formation rose up ahead of us. There must be an underwater cave entrance, because next thing we knew, humanoid things with fins and gills started swarming us.
We were a bit taken aback when Ezekiel hit one and his mace didn’t light up or anything (though it was also amazing that he’d hit two things today), so Mikael called out to ask them if they were Evil…though they never stopped attacking us long enough to answer.
Then I hit a couple with Tressarian (he was in my hand since we were sniffing for magic and Evil) and I could tell by the way their skeletal structure came apart – they’re related to hob-goblins somehow. I’m not sure exactly how the fins and gills came into it, but at least I didn’t have to guess where the major arteries and organs would relate to each other.
Not like it mattered a great deal – the others were chewing through them, even without my know-how. Heiron was shooting down two or three of them every minute or so…and they noticed. They gabbered in their own ugly language, and charged through the water to get at him (by the way, the raft is sturdier than I gave it credit for, and I’m very grateful that it didn’t tip us all out during the battle).
Things were going peachy…Mikael and Raven both used magic ropes to catch prey, and Ezekiel kept touching Heiron with healing whenever a weapon caught him. We were stacking up the bodies in the water all around us. And then the giant sting-ray things showed up.
Ezekiel tells me they’re “demon-rays,” but of course we never saw them real clearly while fighting them. They just jumped out of the water, took a bite out of something, and dove back down. Most of them seemed most interested in the dead marine-hobs (koalinths, I guess) and would take off an arm or foot as they passed a body. So I guess they’re not all that bright.
Others were more effective. One of them charged up and took a bite out of Wonillon – and he staggered back, looking pale and green.
A couple water-hobs knocked Heiron’s bow away and struck him to his knees. Although that made me see red, switching to my bow would take too long (even though I could kill more of them that way). Besides, Tressarian was having such a good time.
Ezekiel stepped over to Heiron and put his hands on him, and I tried to look dangerous by killing even more of them.
The stars disappeared for a few moments, and the fog around us seemed to intensify…Ez tells us that was a darkness spell, but I guess the continual light on our two shields was too much for it (thanks Elohnna!).
I slashed a ray in two, and realized the water-hobs had fled back to their cave (those who were still alive, obviously).
Ezekiel waved his sheep-symbol around, and I guess a few bubbles floated to the surface or something (of course in all that chaos it’s hard to tell)…he says there were some water-ghouls that noticed the power of the lamb.
I’m just wondering how many other things feel the need for a water-gimmick. What’s next, water-squirrels?
We were finishing off the last of the moving ixixaklt when I saw Raven holding his hand in front of his eyes and throwing a dagger.
At first I thought he was just trying to make it look more impressive…then I saw his dagger imbed into a…
Floating eye thing. So that’s a thing, too.
It bubbled and dropped into the water, and Heiron and Wonillon shook their heads and rubbed their eyes a little. (Heiron asked me, “How could a giant eye just float like that, Master?” and I told him to ask Lydia.)
Wonillon still looked kinda shriveled and green (and he’s just naturally small anyway) so Ezekiel said we had to get him back to the world to find a healer.
Not fancying the idea of sitting right outside the koalalynths’ front door, we paddled for about ten minutes until we found another bare island that would fit the fortress. We had time to bandage Heiron before Lydia waved us through.
He seems in a bad way. Even with the dodging and push-ups he’s been practicing, there’re only so many bites and stabs a man’s body can take. It’s not fair that just because I’m not as tall as he is I somehow seem less intimidating. Ezekiel says I shouldn’t tempt fate.
Ezekiel has also been talking with Father Yra and some other people at the tower…and the news isn’t good for Wonillon. As Ez said at first, it looks like the demon-ray sucked a bit of his life away. Not sure how that works, but I guess it means Wonillon forgot a few things…and isn’t as healthy as he used to be.
There is a spell that could help him…but it would take someone in Verbobanc to cast it, that they’d probably want a lot of money for the trouble (according to Father Yra). Like, a lot of money – even more than Mikael has (and he doesn’t have to pay Master Geru to share the “secret druid knowledge!”).
Wonillon’s done some thinking, and he thinks he’ll “quit while he’s ahead”…he got his revenge on the temple, and he says he’s richer than anyone in his hometown could ever dream. So he might as well retire while he’s still a young gnome in his prime, and enjoy his earnings.
Ez made a big speech that basically meant, “Good to know you; stay in touch.” We’re going to hang out for a few days (Heiron has to rest up anyway) and throw a farewell party. (Lydia will be happy…she says it’s super boring just watching us flex through the mirror.)
I want to ask Wonillon if he’ll sell me the Necklace of Adaptation. After all…he probably won’t need it…and it would come it super handy in the water node (and possibly in some of the other ones, too). Lydia and Ezekiel tell us that the elemental grus can’t cancel the effects of magical items, so having that would make me much more confident about being able to breath.
Tressarian says it was a worthy fight, but would have been even better if they were Evil fire creatures. He’ll just have to wait until the fire node.
(Lydia skeptical that Ezekiel turned some water-ghouls…she says the Demon Prince that the demon-rays serve is usually bitter enemies with the Undead King. Then again, maybe they weren’t working together? They just happened to be hanging out in the same area? The demon-rays sure weren’t “working with” the sea-hobs in any sense that we would recognize…)
Find the previous entry here.