Securing ourselves wasn’t as hard as we feared. Through the tapestry that the under-cleric had come through, we found a second room – apparently a sitting room of some kind, with dishes of fruit and nuts and stuff like that around. There was also a door on one end of the south wall, which we barred without attracting attention.
While Yeti watched the door, Ezekiel and Lydia took the opportunity to question the over-cleric (his name is Romag).
Lydia asked what poison he used in the chest trap, and he said it’s made from some kind of fungus. Lydia says that poison is very effective…on people who don’t eat cheese.
Raven is feeling better already.
Ezekiel convinced Romag to tell us about the Water Temple (apparently they don’t get along, and he’d be happy to see them topple). He says the duty of the Temple is to bring Chaos – and I guess internal strife feeds right into that…
The Water Chief Cleric is Belsornig, and he has an army of trolls and ogres that he likes to send around and get stuff for him – and show his strength. Apparently, though, he himself is no push-over — and he also has gargoyles and a “construct” of some kind working for him.
We also learned the name of the Chief Cleric at the Fire Temple – Alrin – and Ezekiel says that according to the note we found, apparently Alrin was telling the Earth Temple to show respect to the Water Temple.
(Sounds very hierarchical for a temple of Chaos!)
Well, when we’d learned about all we could, Ezekiel explained to Romag that we couldn’t just let him go, but that we don’t kill prisoners, and that he could be happy the Water Temple would receive judgement.
Then he gagged him and went with Lydia to ransack the apartments.
They just about turned the place upside-down, and among other things, Lydia took some writing parchment from the desk, Ezekiel found a potion and a two-spell scroll in the chest that poisoned Raven, and we discovered another alcove behind the bed where Romag’s armor and official vestments were.
We collected some incense and unguents from the wardrobe in the next room, plus a pile of money. There are plenty of other sundry items that might be useful…but we’ll see if we can take the time to carry them away.
Watch has been nice and quiet so far. Raven is feeling good enough that he’s sitting up, and seems to be mending nicely. He even tried some of the alcohol in the rooms, because of course he did. Says the brandy is better than the white wine.
****
Mikael cast Detect Magic in the morning, and verified that Cleric Romag’s chainmail and mace were magic – and so were the potion and scroll Ezekiel found. And that’s it.
We decided to return to the surface and turn Romag over to Master Bern and the town council, who might be able to get more out of him (and also because we can’t keep him locked up here indefinitely).
Yeti said he could see the guards through the peep-hole in the door we barred – but they were just playing cards, and coming and going, and didn’t seem to realize what was going on in the inner rooms.
Someone mentioned prisoners – and of course we decided that if there were prisoners here, we’d better take them with us. Even if they’d be just fine (could they be sacrificed to evil gods with no clerics around, I wonder?) we didn’t want to risk it.
Raven and Ezekiel went to ask Romag about it, while I equipped the sheaf of arrows Lydia has been carrying for me. I’ll really need to buy more when we get out of here…I seem to go through them somehow.
Well, Raven and Ezekiel apparently let Romag know that we’d already killed the Earth Elementals, and he got really scared and said the earth would be angry at us for “disturbing its treasure.”
He begged us to flee with him, and we said we would as soon as we got the prisoners out…so he told us they were kept across from the Earth chamber, down the opposite hallway. Oh, and that there were more near the “front” of the Temple (apparently we can never come in the front way to anything).
We locked him up in the alcove/closet (with his dead underling) and with Corby to stand guard over him.
As we were passing through the room with the pyramid (the “earth chamber”) Mikael was still under the effect of Detect Magic, and told us there was something “glowing” buried between us and the pyramid.
Raven went and measured how many steps it was from the corner of the pyramid, so we could come back and investigate later. And then Mikael said there was an identical spot on the other side.
Ezekiel says that even if disturbing this “treasure” will lure out a big, evil, magical beast for us to kill…well, we’d better kill it, anyway. He’s so optimistic.
The passageway opposite the one where we entered the pyramid room also circled around and headed south – just like the passage on the other side. We took the first turning we saw, which led us to two doors, one on either side of the hallway.
Raven opened the north one, and found stairs leading down.
He opened the south one, and found a plain room with a table, a cask, mugs, lit torches, chairs, a bench, and several bugbears having a meal.
I nailed one through the throat with my ready arrow, and then Lydia called out her magic lion, and Ezekiel dropped his mace (I’m not sure he meant to do that, though).
One of the bugbears got in a hit on Ezekiel before I could skewer it – but then I shot another one and “Simba” clawed at the last one.
After Yeti pinged it with his hammer, it dropped its weapon and begged for mercy. (He’s wearing a different uniform than the previous bands we’ve met, with a black leather jacket that has a pale brown pattern of two triangles. The others only had one triangle. I wonder if it’s the same triangle as before?)
While Yeti Laid Hands on Ezekiel, he asked the bugbear where the prisoners were, and he said to just keep going down the hallway.
Raven volunteered to be responsible for the bugbear (I’m not really sure about him sometimes) and frog-marched it in front of him while we all continued on.
The corridor turned again, and we found cells lining either side of the passage. We noticed one gnome right away – chained to the wall, bound, and gagged. He’s obviously very dangerous.
Our bugbear said he didn’t have the key – that “the Jailor” would have the key…but that the Jailor was really scary, and he didn’t want to go near him, and that he would probably be in the interrogation room.
At the southern turn of the passage, we found a shut door – and when we got closer, we could hear muffled screams. Ezekiel, assuming this was the place, kicked in the door and charged in (if you can call it “charging” when he’s huffing along in full plate armor).
The rest of us followed, leaving Raven in the corridor to keep an eye on his bugbear pet.
We ran past the usual torture room stuff (like an iron maiden and a cage) and rounded a corner to find a man in chainmail and a bugbear keeping busy with a human tied to the rack.
They couldn’t miss our entrance, though, and turned to face us – the man with a battle-ax, the bugbear with a flail.
I missed my first two shots at the man before Mikael cast faery fire. Then he caught the bugbear with a great Poke of the Wind (while Lydia’s Simba totally missed with both claws and his teeth).
The bugbear caught Simba a hard blow before Yeti finished it off – and then I managed to put a couple arrows into the jailor and bring him down.
Ezekiel found the jailor’s keys and handed them to me so he could unlock the man on the rack.
The “interrogation” room had two cells along the side, so while Mikael cast Cure Light Wounds on the prisoner, I unlocked two women from a cell (they say they’re from the Chron Hills).
Good news is I think we got to them before the Jailor did, and hopefully we can get them home safe and sound.
The second cell contained…two orcs. They say they were captured, like the others here, and would be happy to fight these Chaotic beasties same as us.
Ezekiel says, after all, Ao is the God of all gods, so we can send the orcs on their way.
The rack-man seems to have recovered remarkably, thanks to Mikael, and he grabbed the Jailor’s battle-ax to join in the rescue party. (One of the orcs grabbed the bugbear’s flail, and he’d just better behave himself is all I can say).
We headed back out to the corridor and started unlocking the cells there…but we had much more disappointing results.
About half of the cells actually had something in them, and when they did, they had three or four silent figures who stumbled forward with no coordination whenever the door was unlocked. When Ezekiel showed them his holy sheep symbol, they crumbled into dust.
The cell that was actually locked was the one with the gnome – Gnomalon of the Chron Hills, he says. He wanted to know if we’d found his gear…but unfortunately, the Jailor didn’t seem to have that around.
The good news was, he was still alive, so could join us.
Raven did run down some of the nearby corridors, trying to find the Jailor’s quarters or somewhere else he might have stashed stuff…and found another staircase down, and a door with people clanking and talking on the other side.
According to our pet bugbear, that’s the barracks – and the way to the other cells, and the “front” of the Temple, was through there.
So we decided to split up. Yeti, Mikael, and Raven would return to Cleric Romag and get him (and Corby, and as much loot as they thought they could carry) and meet the rest of us back here.
Meanwhile, Ezekiel and I (and Lydia and Simba and maybe the prisoners) would attack the barracks and try to take out the twenty men there by ourselves.
Perhaps an ambitious plan, but that’s what we tried.
(Raven asked Lydia if he could try out the Ring of Shooting Stars.)
Well, we started our attack on the barracks in standard fashion: Lydia hurled an egg into the room as hard as she could, and as the gas was billowing up I shot an arrow at the closest man I could see (who happened to look kinda important).
A few of them threw javelins back at us, but most of them started fleeing through doors on the far side of the room. (Although I did manage to drop two of them.)
Next thing I knew, the stones of the wall to our side were grinding softly, and the sliver of a secret door was opening. I managed to get an arrow through the crack, and whoever it was retreated.
When Ezekiel went to investigate, though, by the time he got the door open no one was there.
I warned the prisoners to stay back, and Ezekiel headed down the passageway to try and flush the enemy out, so I could shoot at them.
I waited, and the cloud dissipated. I moved into the barracks room, and still no one appeared.
Then I heard banging and shouting from behind one of the two doors, and went to investigate.
And apparently pits in the floor are a thing.
I barely twisted my ankle when I landed, but what really made me mad was the ten foot smooth sides and hearing the enemy guards run past me like I didn’t even matter and they could kill our rescued prisoners right under our noses because why not?!
Of course, if they’d tried that, they would have had to face Lydia and her magic lion and her fire-finger and her other scary tricks that I’m sure she has (and also there was an orc with a flail who probably didn’t want to get killed, but personally I’d be happy if he just stood politely and did nothing until this is all over).
Then the pit started filling with water because of course it did.
I was just venting my inarticulate frustration at the world when someone loud clattered and jingled to the edge of the pit and turned out to be Ezekiel. Apparently he heard my first howl of wounded pride when I twisted my ankle.
He threw a rope down, and between us I just barely got out of the pit before my bowstring got wet.
As we stumbled into the barracks, Lydia called out to ask what was wrong. Well, that proved she was alive, which meant the prisoners were alive, which meant so far so good.
I threw open the second door, ready to use my sword on any and everything, but the enemy guards were long gone.
Ezekiel said the best thing we could do was bar the doors there, and head back to the corridor of cells where the others were supposed to meet us. He said that if we met another warrior like the Jailor, the two of us couldn’t take him out all by ourselves (not and protect the prisoners from flanking attacks) so we’d better sit tight and hope for the best.
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Start at the beginning of the Temple adventure here.
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