Dear Diary…Battle-o-rama

Dear Diary…Battle-o-rama

ALERT: May Contain Spoilers for the Adventure: “Against the Cult of the Reptile God”

So much for a quiet afternoon.

We holed up in the guards’ bunk-rooms to let our wounded companions recover. But only a few hours had passed before I heard something in the corridor outside…munching.

Summoning Mikael and Kelsier for backup, I peeked out the door.

In the darkness and shadows, a giant lizard was chewing on one of the guards’ bodies. Well, that’s unsanitary and disrespectful, and I decided to interfere.

Maybe the torchlight confused it (or the guard was really tasty) because it didn’t react to us right away.

The beam of light from the door threw some weird shadows, so my first arrow went high. After that, Kelsier and I both nailed the creature, and it leapt forward to engage. Continue reading

“The Blackwell Epiphany”

"The Blackwell Epiphany" — Kimia Wood

The Blackwell games are point-and-click puzzle adventures in the paranormal detective genre.

The premise: Rosangela Blackwell (and her aunt Lauren Blackwell) are “mediums” who seek out troubled spirits, help them realize their death, and send them to “the light” of the next world. Joey Mallone is their snarky “spirit guide” who bridges the gap between spirit world and living world.

The first four games blended humor and creepy with some excellent writing, then ended on a little bit of a cliffhanger (especially if you knew there was a sequel).

Blackwell Epiphany is that sequel. While it’s not all I might wish it to be, it ends the series on a high note of emotional story-telling and professional game design. Continue reading

Dear Diary…The Dank, Dark Dungeon of Death

Dear Diary…The Dank, Dark Dungeon of Death

ALERT: May Contain Spoilers for the Adventure: “Against the Cult of the Reptile God”

By the time the sun reached the horizon, we had come to the end of the swamp path…and our presumed destination.

Sheltered by a circular dyke, a staircase led down into a hole in the ground. It didn’t look as much like a “cave” as I had expected, but you didn’t have to be a genius to assume we had arrived.

Settling down in the relatively drier area inside the dyke, we arranged watches and prepared to rest through the night.

Tomorrow, well-rested, uninjured, and with prepared spells, we will descend into the Dungeon! Continue reading

Author Newsletters–A Survey

Author Newsletters–A Survey — Kimia Wood

Blank stares do not equal book sales…

Marketing gurus will advise you to have an author newsletter. This keeps your fans engaged with your brand, updated on your latest works, and excited about your books.

Supposedly. But does it actually work?

I have no experience being a successful newsletter author. But I am a pretty experienced newsletter reader. So I thought I would go through the many newsletters I myself am subscribed to, and consider the elements of each.

What makes me more engaged with an author and their books? What turns me off? Well, fortunately I never delete my emails, because I was able to wade through several years’ worth of other authors’ newsletters, and draw some conclusions about my own habits.

This is obviously very personalized, but I think we can draw a couple broad lessons from this research:

TL;DR: Three Lessons to Keep in Mind

1) Giving away free stuff is an awesome pull to make people sign up, but it doesn’t necessarily translate to sales.

For years, I’ve been told that giving away a free book to people who sign up for your list is one of the best tricks in the business, and “the number one way to build your subscriber list”. But is this true?

I was pretty convicted by something Barb Drozdowich said in a recent #BookMarketingChat (on Twitter):


I know this is true, because it’s true of me. If you offer me free food, free t-shirt, free books, I’ll love it…but I get angry when people charge more that four or five dollars for an ebook. (Seriously…some people charge as much as ten dollars for an ebook novel. What insanity is that?!)

So, while you/we might get lots of “numbers” on our list with a strategy of bribery, are we attracting the clientele that will want to buy? Or do we have a strategy to convert the freebie-seekers into devoted, paying customers?

2) Personal rapport can make or break a brand.

Kristen Lamb can tell you that your “brand” is just how people view you and your product – or, the emotional reaction they have when they see your name.

McDonalds. Steven King. Doctor Strange.

I bet just those simple words communicate a lot, and you have some kind of emotional reaction to each one.

When you go on social media, your blog, your website, etc., people watch you. Maybe one day you snap at someone on Facebook…People see that. Even if you were stressed out that day, and aren’t normally rude like that, and the guy totally deserved it anyway – that single instance might form a large percentage of someone’s perception of you.

You’ll see below that I subscribed to some of these author lists because I “met” the author in some other context, liked who I perceived them to be, and wanted to give them that support (and stay in the loop about their projects).

For a couple other authors, their personality or their writing are so far from my cup of tea that I will never give them my business.

Not anybody’s fault, really. We just “aren’t made for each other.”

3) Connection is potential.

The ideal, of course, is a passionate fan who will buy all your books in hard copies (the better to treasure), tell all their friends about your books, and pounce on every newsletter hoping it contains good news about a new thing to read.

Compared to that, a lurker who sometimes, maybe opens the email and skims for pretty cover images isn’t that impressive.

But it’s a foot in the door.

You’ll notice that some of the authors below don’t send out consistent emails, or I wonder why I don’t unsubscribe because we really don’t have that much in common.

But as long as I’m still subscribed, we have a connection. It’s really depressing when only one or two people open your newsletters (and it’s your parents!) but at least there’s a chance.

Maybe one day they’ll be weeding through their inbox and say, “Oh, what is this? Maybe I’ll read it and find out…”

Or, even if an author’s normal genre isn’t for me, maybe they’ll branch out into [sci fi spy/murder mysteries with something-about-a-long-lost-brother] (fill in your own blank), and I’ll go hmmm…oooohh.

The EvidenceAuthor Newsletters–A Survey — Kimia Wood

In the following survey, I have included how I subscribed to the list, a brief summary of their brand and my relationship to them, and other details like where they host their email (hosting email on your official author domain is more professional than a free email address, just as having an official author website is more professional than just an Amazon Author Page, for example; another thing to keep in mind as we evaluate authors’ brands).

And now, if you really care to wade through the raw data…my case studies: Continue reading

Dear Diary…action at last…?!

Dear Diary…action at last…?!

ALERT: May Contain Spoilers for the Adventure: “Against the Cult of the Reptile God”

Well, our adventure with the blacksmith didn’t teach us a whole lot more than we already knew.

Explictika Defilas or whatever she calls herself is charming people in the swamp, and Abramo has been kidnapping people to take to her.

Master Ramne says that if Abramo was charmed (enchanted) into doing things against his alignment, that would explain the mental strain that could have resulted in all the mad scribbling we found in his room in the temple.

Anyway, we (the party) and Ramne went to the Mayor to discuss our options. Continue reading

Magnum, PI, Another Again

Lots of people Magnum, PI, Another Again — Kimia Woodhave talked about the repetitive, unimaginative products Hollywood has been offering us lately…and with much more analysis and detail than I could.

I just want to make a brief comment about a recent reboot that high-lights just how desperate and irrational this phobia of original concepts is.

Magnum, PI

Dad introduced us to this show as part of “pop culture” class. I also watched some episodes on my own, and enjoyed the mystery, the adventure, the detective work, and the charm of Tom Selleck.

Here’s the premise, in my own words:

Thomas Magnum, a Vietnam veteran, now works as a private investigator in Hawaii. He ostensibly works for the reclusive author Robin Masters, whose estate he lives at, and has a strained relationship with Masters’ estate caretaker, Higgins.

Higgins is an older man, a veteran of the First World War, and a straight-laced counterpoint to Magnum’s Hawaiian-shirt-wearing energy.

There. Lots of room for plot, as episodes explored Magnum’s war experiences (his two best friends served alongside him), enjoyed the tropical setting, and pitted the mirthless, proper Higgins against Magnum’s fun-loving demeanor and eclectic working schedule.

The Reboot

CBS has brought the show back – well, as an updated, readjusted form of itself.

Thomas Magnum is now a Hispanic veteran of Afghanistan. This is great. Hispanics can be good-looking, there’s no reason a Hispanic veteran wouldn’t live in Hawaii (and decide to be a PI), and the casting openly acknowledges that you can’t re-create Tom Selleck, so why try?

Just do your own thing, and do it well.

The bigger problem is that “Jonathan” Higgins has been turned into “Juliet” Higgins. As Laura Finch in WORLD Magazine put it, “I think we all know how that story ends.”

And that’s the problem.

This is “supposed” to be Magnum, PI. Part of the whole dynamic there is the conflict between Higgins and Magnum…the old man and the young man…the Brit and the American…the class act and the bend-the-rules…the suit and the Hawaiian shirt…the straight-faced professional and the emotionally-invested professional.

The bickering of two men who didn’t see eye-to-eye, and the grudging respect they gain for each other through long seasons of working together (and saving each other’s lives) was a profound and unique dynamic.

Now…there’s Magnum and Juliet.

As soon as it’s a man and a woman, you have sexual tension. That’s just how it works. A male and female can’t have the same platonic working relationship that two people of the same gender can.

The writer in WORLD already spelled it out. We can all smell where this story is heading. Even if the writers decide to toy with our expectations, and these two don’t get together, the fact that there’s this possibility turns all their interactions on their heads.

Now, a “grudging respect” might be “flirty bickering”. Juliet complaining about Magnum’s methods might be a romantic rebuttal, or an emotionally confused statement (she’s attracted, but doesn’t want to be, so it taints her professional decision-making…or vice versa) – rather than a plain statement about their different working mentalities.

(The new writers also want her to be a “strong female”, with MI6 experience and the skills to defend herself, thank you very much. Whatever, people.)

Another, Again…Except Not

Could a story about a man and a woman in antagonistic professional circumstances be compelling? Could the tale of how they bond over shared adventures and intrigue (both pulling their weight – in a masculine sense – ala Mr. Incredible and the kick-butt ElastaGirl) be entertaining and meaningful?

Sure. But it’s not the story of the original Magnum, PI.

I enjoyed the original. I enjoyed how Higgins and Magnum didn’t really like each other, thought the other one was much too ____, but still had each other’s backs in every sticky situation. It was a uniquely male dynamic, and refreshingly so.

In private, Magnum would troll Higgins, and Higgins would scold Magnum. But when bad stuff hit the fan, they put their personal relationship in the back seat, and worked together to win.

Turning one of these characters into a woman automatically makes the personal relationship a key issue. Women are much more “personal relationship” oriented than men are…and men forming relationships with women have a much harder time not making those relationships “personal” (think of the deep, innate urge to save the princess – even if she’s a jerk).

Even if Magnum and Juliet are both mature, rational adults, you can’t put a man and a woman in a room and not have tension. Further, they’re going to approach whatever problems they face from a male or a female perspective – regardless of whatever cultural, demographic, religious, philosophical, and experiential differences they might have with each other.

To pretend this new show is Magnum, PI, but to change this foundational element, is both disappointing and confusing.

I probably wouldn’t watch the new show either way, because we don’t have a television. (And my brother got more exercised about the gender-swap than I did.) But I really wanted to connect this new show to the issue I started with…the regurgitation of media.

Just do your own thing, and do it well!

What if, once upon a time, a writer had a new premise idea for a great TV show:

Tomas Colt is a Hispanic former SEAL turned private investigator, using his combat skills in the private sector. He lives on the estate of a reclusive author, and has a tense relationship with the estate’s caretaker Juliet, who doesn’t approve of his professional methods and standards.

Little does he suspect she is former MI6, and critiques his detecting and problem-solving techniques because of her own experience in the field…

Well? Why didn’t they do that?

Why did they say, “This is that exact same show you used to love, except with younger actors and good graphics…and also diversity”?

Instead of, “If you loved Magnum, PI, you’ll also love this new show that has some similar elements, but is exploring its own themes for a modern audience! Please tune in to Colt, PI!”

Why? Right when writing coaches and analysts around the internet are bemoaning the lack of originality and risk-taking in modern media…why would they take an old show, change one of its foundational tenants, and try to feed us the same old thing only more diverse?

Just do your own thing, and do it well!

I just watched a YouTube video about how the live-action Beauty and the Beast did the same thing…”fixed” non-existent problems of sexism and bigotry, and created new problems of character motivation, plot inconsistency, irrational bigotry, and emotional impact. (language cautions)

And in case you think I’m a cynic who just hates all female characters, try this YouTube video that explains we just want good female characters…and to not have the writers’ virtue-signaling meta-agenda shoved down our throats.

Sure, let’s make new stories. But let’s make new stories. And let’s be intentional about the dynamics, character motivations and interactions, and thematic assumptions that go into our stories.

Do your own thing…just do it well.


Header picture is from WORLD Magazine.

Magnum, PI, Another Again — Kimia WoodKimia Wood currently lives somewhere in the American midwest, bracing for the collapse of society by knitting, baking, writing, hobby-farming, and reading as much Twitter as possible before the web goes dark.

Subscribe to the mailing list for a FREE e-copy of her post-apocalyptic adventure novella Soldier! You’ll also receive periodic updates of her latest reading and writing adventures.

Dear Diary…the mystery of our monster head collection

Dear Diary…the mystery of our monster head collection

ALERT: May Contain Spoilers for the Adventure: “Against the Cult of the Reptile God”

Woke up this morning in the torture chamber on the second floor of the temple. Our prisoner was still secure on the rack (not tightened, of course, just restrained).

Spending the night tied up seemed to have improved his mood. He actually started to answer some questions, starting with his name: Derrick.

Still a little wary, but he told us some useful information. He was taken to the “snake thing” by Abramo, and “she” wrapped herself around him and told him he was hers.

That’s how it works, apparently. Abramo and his servants would decide on a victim, and that family would be kidnapped and taken to the “snake thing” – in a cave in the Rushmoor swamp. Then, they would give Her their possessions willingly…they were snared, just like Abramo. Continue reading

Dear Diary…Bar the gates!

Dear Diary…Bar the gates!

ALERT: May Contain Spoilers for the Adventure: “Against the Cult of the Reptile God”

Ezekiel still convinced Ao wants him to bar the gates. So we’ve reached a compromise.

Cirilli is not safe here (and she’s not keen to camp out in the place where she was caged, anyway). So Raven and Kelsier (who are both more likely to be able to climb the wall) will escort her to the Slumbering Serpent Inn. Kelsier is also our best fighter, and the most likely to fend for himself should Raven turn Evil (Monk of Merikka so-called!).

Olwin struck me as a decent guy — he didn’t “smell” like one of these wack-a-doodle cultists. So the girl should be safe with him until we can sort this business out.

The rest of us are going to make hay while the sun shines and sweep the cellars, since last time we were down there we were too busy killing lizard men. (Did I mention that part? Probably concussion or what-d’you-call-it…most of that day is fuzzy or blank.) Continue reading

“Myst IV: Revelation”

"Myst IV: Revelation" — Kimia Wood I fell in love with the Myst games a long time ago. The photo-realistic worlds and the tantalizing hints of deeper things always left me wanting more.

Until now. Myst IV: Revelation has…finished Myst for me. It is concluded…I am satisfied. And for once, I don’t need to weep at the parting. (Well, maybe just a little.)

The World

The central premise of Myst is that a civilization called the D’ni could create worlds by writing books, and then visit those worlds physically by linking through the books. (A person must bring a return Linking Book with him when he goes exploring, and any book you link through doesn’t come with you – it stays in the first world.)

From a first-person perspective, we point and click our way through these “Ages” to unlock doors, uncover passwords, power machines, and solve puzzles. And, of course, soak in breath-taking landscapes, vistas, and architecture."Myst IV: Revelation" — Kimia Wood

Whatever else I can say, the world is still incredible. Hydraulic locks, levers and buttons, rotating bridges and elevators…it’s like an engineer’s playground. These real-world mechanics mix, of course, with magic crystals, strange animals, bizarre cultures, and the Age-writing Art of the D’ni.

The Progress of Technology

Myst was released in the dark ages of computing, when graphics cards were limited, the in-game animations were tiny and limited, and the curser was a 2D hand (that changed shape for different interactions).

Revelation seeks to take full advantage of the progress of computer technology, and offers a 360º, 3D-rendered environment to explore.

This means that the world around you doesn’t always look as photo-realistic as it did in Myst, or Riven. The camera also has a tendency to focus in on the foreground, or the background, depending on where your cursor is. I think this is to mimic the variable focus of the human eye, but it’s distracting.

As for the cursor, it’s a 3D, CGI hand. It waves vaguely wherever you point it; extends the fingers to indicate a direction you can move; whips out a magnifying glass if something can be examined more closely; and stretches the fingers subtly if you can unroll a map, pull a lever, or other similar action. This final characteristic can be easy to miss, and if it’s not obvious something is there to manipulate, you can easily miss some interactions.

Atrus’s Family

If you haven’t yet played Myst or Riven, SPOILER ALERT! (Also, go do that.)

Way back in Myst, we met two characters trapped in books that they had thought were Ages: Sirrus and Achenar. Their dad is Atrus, and he is a descendent of the fallen D’ni civilization and a writer of Ages.

If you played through Myst, explored the Ages that link from it, solved Atrus’ pretty un-secure password manager, and uncovered the truth about what happened…you’ll know that Sirrus and Achenar trapped their father without a Linking Book home, distracted their mother, burned most of Atrus’ library of Books, and used the special Books he had warned them never to touch.

Blam! The books trapped them. And once you free Atrus, he burns those books to keep them from ever escaping.

Until now.

Revelation!

Fast forward twenty years. Atrus invites you (his nameless, faceless, gender-less “friend”) to his new home, where he is attempting to spy on the Prison Ages and decide if his sons have repented of murdering the inhabitants of the Ages and are ready to be released.

Yes…we can see this ending well, eh?

"Myst IV: Revelation" — Kimia Wood

Image from Pixabay

Turns out, he and his wife have already written visiting capsules into the Prison Ages. That way, they can link into the capsule, have a visit through bars, and link away – leaving the Linking Book for their own home out of the reach of the prisoners.

The prisoners can’t possibly escape! Why would you worry about that? Atrus only built complex machinery and houses and scientific equipment by hand in his various Ages…what makes you think his sons could do the same thing from scratch?

Yeesha

Did I mention? Atrus also has a ten-year-old daughter now.

Maybe it’s her dialogue, or maybe it’s the delivery of the actress, but Yeesha is clearly supposed to capture our sympathies and feel like a dear friend (even though we’ve actually only just met). Y’know, one of those annoyingly perfect child-characters.

Especially as the “mysterious circumstances” start piling up, you really start to feel that Atrus is a clueless dupe who should have stuck to books, and not attempted children.

Puzzles

I should say something about the puzzles.

We have our classic Myst fare here, with locked doors; passwords in journals; machines that need power; etc.

It made me wonder if Atrus has a constellation-based color-combination lock on the bathroom…and then I realized that his house has no bathroom.

Also contains one or two pixel-hunts, although that might be due to the mechanics of the cursor-hand (see above).

Messin’ with Memory

Added to those familiar hurdles is a new mechanic. Yeesha has a magic necklace that shows memories."Myst IV: Revelation" — Kimia Wood

This, along with the journals that every member of Atrus’ family conveniently keeps, lets you piece together the motives of the various actors, solve some of the puzzles, and generally be the worst thing to happen to Sirrus and Achenar!

M’whahaha! If you wanted to forge an evil plot, you shouldn’t have invited the Stranger-from-the-Starry-Void!

Seriously, though, this mechanic gives you hints for solving the puzzles, plus valuable information at unraveling the sinister plot being woven.

Who is plotting what? Who is evil? And who should I trust?

Being able to view people’s secret memories is very handy for that…

A note on story tension

My family mocked me for this, but I’ll bring it up anyway.

Whenever you linked to new Age in Myst, you had to solve the Age’s puzzles and get things working again to unlock the Linking Book and return to Myst.

In Riven and Exile, you plunged into an unknown world without a ticket out, and had to solve your way forward to find any way to escape. (And in Riven especially, Atrus’ wife’s fate hangs on your success.)

In Revelation…your first task is to “oh, get the power back on, will you?” Your second task is, “Feel free to check out my Linking Books if you like…oh, and make sure Yeesha does her homework.” Ha ha.

Beyond that, though, every single place you visit has a Linking Book back to Atrus’ home right there at the beginning. You don’t need to venture into predator-infested jungles, or brave bottomless shafts in wind-swept fortresses…you can say, “Forget this,” and hop back home.

Obviously, I bought this game in order to play through the puzzles, and feel smart, and uncover the story through journals and clues. And my family helpfully pointed out that this gives the game a less linear structure. You can solve this Age, or that Age, or stay and futz around the first Age…or jump to this new Age…

Solve puzzles in whatever order you want. Travel when and where you want. Stop and go back to a place you especially liked if you really want.

True, this gives the player much more freedom in how they play and the order they play puzzles in (and the sequence in which they unravel the story).

However, it also saps some of the urgency from the story. You are not trapped, and hunting for an escape. Later on, you’re kind of searching for Yeesha, and trying to uncover what happened…but it’s not like there’s a rush. There’s plenty of time to ransack the Ages for anything marked PRIVATE DIARY. And, well, there’s not the same level of narrative tension.

(Perhaps if I hadn’t thought Yeesha was an annoying Mary Sue who was also try to kill me via collapsing bridge, I would have felt more invested in the rescue mission. But again, when I could back out at any time and return to Atrus’ house… “Hey, I’ll make some tea or whatever your culture drinks…Hope it all works out, Atrus! Maybe you should spend more time supervising your children than leaving them in the care of your ‘friend’ and dashing off for machine parts.”)

Serenia…or, the 1960s New Age-y Age

Revelation gives you four Ages to explore. The final one is Serenia.

"Myst IV: Revelation" — Kimia Wood

As if the rest of it wasn’t weird enough…

The outside of Serenia is beautiful — full of twisty, hard-to-map paths; flowing, conjoining streams of water; butterflies that look like organza pixies; and trees that release dandelion-poofs on the wind.

The inhabitants’ culture is based around giant mushrooms that store people’s memories when they die, so their loved ones can travel to a mental space called “Dream” and “visit” the dead ancestors again.

(As one of the female tenders of the mushroom says: if you don’t heal the “Memory Chamber”, “we may never be able to visit our loved ones again!” I bleed for you says the gal from a world where people stay dead…and we don’t have memory spheres to help hallucinate a spirit visit.)

Back to the culture, the “Protectors” have somehow seen your arrival prophesied (y’know, you – the protagonist) and help you find a spirit guide (from the air, fire, or water spirits that play in the forest) so you can travel to Dream and find out who kidnapped Yeesha.

They also wear a stripe of face-paint down their noses (and have creepy, African-esque masks). And the puzzle in Dream is like musical color-matching on evil steroids!

Atrus was always an apologetic, kinda nerdy guy…but lately he seems to just assume you’ll help dig him out of whatever hole he’s gotten himself in. And these all-knowing chicks in Serenia are even more pompous and touchy-feely.

Even if I hadn’t heard such dismal things about Myst V: End of Ages…this “New Age” spiritualism is enough of a departure from the original heart of Myst (nuts and bolts, analog passwords, and the science-based “magic” of the D’ni Art) to make Revelation my last Myst game.

Climax Catharsis

Yet I said I was satisfied. Why am I satisfied?

Well, without laying bare the resolution…the climax of Revelation hinges on you choosing to believe one of Atrus’ children over another. This choice is based on what you have learned by reading their journals, listening to their memories, and piecing together the Evil Plot (and who is probably responsible for it).

Got the right answer the first time. (Thank you, thank you, no need to clap.) And the conclusion that is spun from that –logically, inexorably – brings the plot-line to a perfect and reasonable end.

While the writers did a bit of ret-conning to bring Sirrus and Achenar back into the story, the way they handled the two of them (and Yeesha) was believable, appropriate, and entirely conclusive.

In a way, they un-did the ending of Myst…and yet, in another way, they built onto it so naturally and understandably that Revelation is really a good end for Myst – the game and the series.

My Last Myst Game

When I played through Myst again several years ago (in the updated and expanded RealMyst version), I loved the Ages and the visuals as much as I always had…and left hungry to play Riven.

"Myst IV: Revelation" — Kimia Wood

A secret journal? Must read!

I re-played through Riven: The Sequel to Myst, and I loved it even more than Myst (not only is it longer and more complex, but it feels like less of the history is buried or off-screen). It also left me longing to play Myst III: Exile.

I have not yet played through Exile a second time, but I know it left me eager to try Revelation.

And now…

Part of it is the bad reviews my brother tells me about from Myst V, and part of it is…the story is complete.

I have scratched my first-person point-and-click itch. Myst created a game type never before seen…and now Revelation has brought the story and the world full-circle.

The ending is bittersweet, poignant, and appropriate. It is also, I think, The End.

(Though I already bought Obduction, which is by the same developers/writers, but set in a different universe. We’ll see how that one pans out…)

As always, I highly recommend the Universal Hints System to give you just the help you need…and no more.

In Myst IV: Revelation, the next chapter in the greatest adventure saga of all time, you’ll travel through environments pulsing with life to unearth a treacherous scheme involving two of Myst’s most sinister villains.

Find the game on GoG.com (DRM-free!), Steam (which includes DRM in their software), and on Amazon if you really need a disk (though paying over three times the price for digital download sounds ridiculous).

Wish-list it on GoG to be emailed when it goes on sale!

Dear Diary…We might be out of our depth…

Dear Diary…We might be out of our depth…

ALERT: May Contain Spoilers for the Adventure: “Against the Cult of the Reptile God”

After we killed the goblins, we worked to get our fallen comrades back on their feet.

Lancell is a Paladin, so he can “Lay On Hands” once a day. It helps a little bit.

Snooping around, I also found a secret stash of potions under the rack. Ezekiel decided they were healing potions and promptly quaffed one. When he didn’t turn green, or die on the spot, or start trying to eat us, Raven drank one, too.

Because of course you want healing potions under your rack to heal the people you’re torturing to death. Blah! What is wrong with some people? Continue reading